How to Bind Jump Throw in CS2 (And Why You Need It)
Published: 2026-02-22 · 2 min read · Technical
Do You Need a Jump Throw Bind?
CS2 added a feature where if you jump and release the grenade within a short window, it counts as a perfect jump throw. However, for pixel-perfect lineups, a bind removes human error.
The Bind Code
Open console and paste these 3 lines separately:
alias "+boing" "+jump"
alias "+ding" "-attack; -attack2"
alias "+dong" "-jump"
bind "alt" "+boing; +ding; +dong"
Now, hold left click with a grenade and press ALT. You will perfect jump throw every time.